﻿using System;
using Game.Common;

namespace Game.Map
{
    public class GlobalItemEventArgs : EventArgs 
    {
        readonly IGlobalItem _globalItem;
        
        public GlobalItemEventArgs(IGlobalItem globalItem)
        {
            _globalItem = globalItem;
        }
        
        public IGlobalItem GlobalItem
        {
            get { return _globalItem; }
        }
    }
    
    public interface IGlobalItem : IHasOwner
    {
        //event EventHandler<GlobalItemEventArgs> PlayerChanged;
        
        //GamePlayer Owner { get; set; }

    }
}
